minesweeper (2021)

To cap off our digital technologies class in highschool, we had to make a game.
I wanted to extend myself past tic-tac-toe or paper-scissors-rock, and in my hubris, chose to recreate minesweeper.
Many nights in 2021 were lost to recreating the classic game. Regardless of the pain endured, I was extremely proud of my recreation,
the sprites were hand-drawn in photoshop, and my first attempt at pixel art.
Why did I include a scale graphics slider? I'm not entirely sure. I think this may have been an attempt at accessibility.
Regardless, the game is almost fully featured, with a timer, flagging, auto-discovering, winning and losing.
All that is missing are a few hidden features such as making sure your initial click is not a bomb, and that guaranteeing
that it discovers a 'pocket'. There was also a version with an indicator to show whether your are in flagging or revealing mode,
a counter of bombs remaining, and a graphical timer. This version, unfortuantely, was before my introduction to Git, and as
a result is lost to time.
Graphics were powered by Victoria University's ecs100 library. I have to give thanks to their CSSE department,
as I had to request a copy of the .jar to boot up the game one more time.